#ifndef ENTITYNAMES_H
#define ENTITYNAMES_H

#include <string>

enum AGENT_TYPE
{
	ent_SCV,
	ent_MARINE,
	ent_THEARBITER,
	ent_DEFAULT
};

inline std::string GetNameOfEntity(int n)
{
	switch(n)
	{
		case ent_SCV:

			return "SCV";

		case ent_MARINE:

			return "Marine"; 

		case ent_THEARBITER:

			return "TheArbiter";

		default:

			return "UNKNOWN!";
	}	
}

#endif